halomodmanager -p /home/$USER/.local/share/Steam/steamapps/common/Halo\ The\ Master\ Chief\ Collection/ -g halo2 -o backup halomodmanager -p /home/$USER/.local/share/Steam/steamapps/common/Halo\ The\ Master\ Chief\ Collection/ -f /home/$USER/Documents/ultimateforgeworld_reach_mod/ -g haloreach -o add
You can find the names of these files on Halo Assembly (if you have access to a Windows machine) or in the Halo Modding discord.
map files, make sure the name(s) of those files matches the ones in MCC's maps directory before replacement. backups/ directory which is created upon removing. map files/removing modded files requires the -p, -g, and -o parameters to be set.Īll backups will be stored in a. map files requires the -p, -f, -g, and -o parameters to be set. The mod folder (supplied by -f) should only contain *.map files, a game_variants/ directory, and a map_variants/ directory!!!Īdding. halomodmanager -p -g haloreach -o backup If you're using this program for the first time, you're going to want to make a backup of all your files. The only parameter required is your MCC path.